My review of the game will be in comparison to MD3 and this is in terms of gameplay, balance and modes. That being said, I can't review the game in its entirety or at all tbh. The game was far from ready to be released in my opinion ( I was finding many issues with bugs, exploits and balance), but I'm glad it was because more players finding exploit, bugs and addressing concerns helps to speed the progress of the final product. E3 2011, Golgoth Studios, UTV? No one told me." I was doing private beta for the game months before the release. Then one day, out of sheer coincidence, I did a Google for Magical Drop 5 and saw results. Then one day, out of sheer "For over a decade, I waited for the next Magical Drop game to be released in the series and not on a cell phone. "For over a decade, I waited for the next Magical Drop game to be released in the series and not on a cell phone. If you enjoy the Magical Drop series, you're missing out by not buying 5. I played a ton of Magical Drop 3 and this is my new favorite version. Even after the bug fixes, they're working on adding new online modes and a single player endless mode. Despite the rocky launch, Golgoth is an exemplary show of developers listening to their players and committing to fixing everything they possibly can and adding content post release for free. ![]() A month later, the game runs perfectly for me and everyone else that I've heard was still having crash problems. Even having issues after that, they had me provide detailed crash data with a debugger they provided. The dev studio spent an extensive amount of time and energy keeping in touch with those of us that had problems and pushed out ~5 patches in maybe 2 weeks. Hard crashes every couple of minutes to the point where we couldn't even have time to beat the first 2 levels in story mode, online was completely out of the picture, etc. At the time, for myself, along with several other people, the game was unplayable. I bought Magical Drop 5 the day I saw it on sale on Steam.
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